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Old 07-14-2010, 16:47   #1
Grem
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Key missing pages (July 14)

Since Seven has taken a leave of absence, wiki updating has ground to a halt. We still have lots of pages that need creating and YOU can help!

Here are the current most wanted pages:

Academy

* Expert Analysis
* Expert Awareness
* Expert Fitness
* Expert Mnemonics
* Expert Survival

Each of these pages needs to be filled in using the CourseData template that the other course pages use.

Weapons

* RIAC-LR8, we have the stats but needs the item page detailing the in game description.
* Monofil z4 needs the item page detailing the in game description.
* Flazer 100 needs the item page detailing the in game description.
* Mwave X15 needs the item page detailing the in game description.
* PSP 81(c) needs the item page detailing the in game description.

Accessories

Utility Belts

* AAD-E1000 & E1500
* AAD-N500, N1000 & N1500
* AAD-T1000 & T1500
* AAD-U3000 & U5000
* AAD-V5000

All need the item page detailing the in game description.

Collectibles

* Platinum Ingot
* Silver Ingot

Both of these need complete stats, as well as an item page detailing the in-game description

If you have any of these items and can provide stats, please help by updating the wiki, or, if you're not up for it, posting them here so someone else can.

I'll try to keep this list updated on a semi-regular basis.
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Old 07-15-2010, 00:59   #2
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Aiai, Cap´n, will start updating this afternoon.
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Old 07-16-2010, 20:17   #3
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how about we all hospitalize Zhiva constantly until he updates the wiki?
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Old 07-17-2010, 03:37   #4
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Quote:
Originally Posted by guessingo View Post
how about we all hospitalize Zhiva constantly until he updates the wiki?
Hehe, wouldnt help much, as I´ve been away on a small vacation for a few days.
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Old 07-17-2010, 06:20   #5
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Added:

+Flazer 103
+PSP 83(c)
+AAD E500
+AAD T500

Added desc:

RIAC-LR8
Monofil z4
Flazer 100
Mwave X15
PSP 81(c)

AAD-E1000 & E1500
AAD-N500, N1000 & N1500
AAD-T1000 & T1500
AAD-U3000 & U5000
AAD-V5000

Platinum Ingot
Silver Ingot
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Old 07-17-2010, 06:32   #6
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Did the courses too, so all these pages should now be near complete.
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Old 07-17-2010, 07:06   #7
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What a great effort u do Zhiva...

U rock.
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Or Die Trying
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Old 07-17-2010, 12:19   #8
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Beautiful, thanks Zhiva!!
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Old 07-17-2010, 14:58   #9
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thanks zhiva.
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Old 07-17-2010, 19:30   #10
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Thank you for that VERY useful information.
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Old 07-18-2010, 04:54   #11
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Stats and charts for Saz/Aegis v6 added. Will not add desc for individual parts until a potential typo is fixed.
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Old 07-18-2010, 05:04   #12
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+aad - v500
+aad - v1000
+aad - v1500
+aad - v3000
+aad - q1000
+aad - q1500
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Old 07-18-2010, 07:21   #13
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Lets start adding rewards for different activities. They vary. Here are some that I know. You get other stuff here are unique items

Survey Yun Crater: Stenogen
Impersonation I: Monofil z2. About 2000 attempts to get 1. Good for PSDs
Pickpocket 2 in Central: High rate of Mission Request Drops(thanks to Chris for this). Gives good agility too. Costs more in stamina than the rewards you get back even at 85% success rate

Pickpocket 1: Good for PSDs
Pickpocket 1 Kelvins: Low rewards. Dexterity is #1 skill. So get alot more than at Central
Mugging 1 Kelvins: higher melee and strength than at central, but lower rewards
Forgery: Cash reward only. No items

Exploration:
Outside Central: Rootfruit every time. No money
Explore in Central 3 stamina: high rate of stamina bars for low level players
Docks in Central: Fabrication items

What about smuggling and burglary? The high guys tell me Burglary 2 is by far the best, but you need to do it as a team since you get so many long prison terms.

Also, some activities have more prison sentences than hospitalizations and vice versa. For example exploration gives alot more prison than hospitalization (this should change to hospital to make explore better for game balance).

If others could post also it would help alot. Stat gains for Fabrication would be nice too. I know alot of people have trouble getting strength early on. So tips on how to do that is good (mugging is bad for newbs. Too many failures and prison terms)
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Old 07-18-2010, 08:49   #14
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As we don´t know what influences loot, we need a way to classify it. Common, Uncommon, Rare and Very Rare could be used. PMU should be stated seperate, maybe with an avarage number, or X if not lootable. It would be VERY interesting to collect some data on this. I´ll make a loot-table for the wiki soon, so we can get it nice and clean.
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Old 07-18-2010, 10:36   #15
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i think there is definitely a different variety of loot with different activities.

for impersonation I, I also occassionally get infiltration injectors of 200 skills. about the same rate as monofil z2.

we should start with breaking it down by action.
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Old 07-18-2010, 16:00   #16
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Quote:
Originally Posted by guessingo View Post
i think there is definitely a different variety of loot with different activities.

for impersonation I, I also occassionally get infiltration injectors of 200 skills. about the same rate as monofil z2.

we should start with breaking it down by action.
I agree, different actions gives different loot. But my question is more if loot type is based on skills. Or does a 0 skilled get the same loot on strongarm than a lvl 30 (yeah yeah, I know you don´t get strongarm at lvl 0, but just an example. Too anti-sober to find a relevant example)
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Old 07-18-2010, 16:38   #17
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how about we start filling out the wiki with rewards by action? then we can work from there?
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Old 07-18-2010, 20:11   #18
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Quote:
Originally Posted by guessingo View Post
how about we start filling out the wiki with rewards by action? then we can work from there?
Well, all of the scouting, crime and mining actions already have a section called "Possible Loot" on the wiki page for loots that can be obtained from that area.

Since the loots dropped seem, in my experience, to be partially random and partially based on skills, it's hard to quantify anything beyond really common (like Rootfruit or Iron in Twelve Foothills) or rather rare (like scoring a Silver Ingot in pretty much anything).

So, you can go ahead and fill in the most common loots you get for particular actions, and then, if you know for certain that something is rare or common, mention it in the Notes section of the page. Sound good?
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