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| FinalEscape Wiki All discussions relating to the FinalEscape Wiki. |
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#1 |
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Senior Member
Join Date: Jan 10
Location: Kelvin's Outpost
Posts: 127
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Key missing pages (July 14)
Since Seven has taken a leave of absence, wiki updating has ground to a halt. We still have lots of pages that need creating and YOU can help!
Here are the current most wanted pages: Academy * Expert Analysis * Expert Awareness * Expert Fitness * Expert Mnemonics * Expert Survival Each of these pages needs to be filled in using the CourseData template that the other course pages use. Weapons * RIAC-LR8, we have the stats but needs the item page detailing the in game description. * Monofil z4 needs the item page detailing the in game description. * Flazer 100 needs the item page detailing the in game description. * Mwave X15 needs the item page detailing the in game description. * PSP 81(c) needs the item page detailing the in game description. Accessories Utility Belts * AAD-E1000 & E1500 * AAD-N500, N1000 & N1500 * AAD-T1000 & T1500 * AAD-U3000 & U5000 * AAD-V5000 All need the item page detailing the in game description. Collectibles * Platinum Ingot * Silver Ingot Both of these need complete stats, as well as an item page detailing the in-game description If you have any of these items and can provide stats, please help by updating the wiki, or, if you're not up for it, posting them here so someone else can. I'll try to keep this list updated on a semi-regular basis. |
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#2 |
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Member
Join Date: Apr 10
Posts: 46
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Aiai, Cap´n, will start updating this afternoon.
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#3 |
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Senior Member
Join Date: May 10
Posts: 201
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how about we all hospitalize Zhiva constantly until he updates the wiki?
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#5 |
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Member
Join Date: Apr 10
Posts: 46
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Added:
+Flazer 103 +PSP 83(c) +AAD E500 +AAD T500 Added desc: RIAC-LR8 Monofil z4 Flazer 100 Mwave X15 PSP 81(c) AAD-E1000 & E1500 AAD-N500, N1000 & N1500 AAD-T1000 & T1500 AAD-U3000 & U5000 AAD-V5000 Platinum Ingot Silver Ingot |
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#6 |
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Member
Join Date: Apr 10
Posts: 46
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Did the courses too, so all these pages should now be near complete.
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#7 |
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Senior Member
Join Date: Nov 09
Location: Älvängen... Sweden (Look that up)
Posts: 320
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What a great effort u do Zhiva...
U rock.
__________________
Or Die Trying |
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#8 |
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Senior Member
Join Date: Jan 10
Location: Kelvin's Outpost
Posts: 127
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Beautiful, thanks Zhiva!!
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#10 |
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Member
Join Date: Jan 10
Posts: 94
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Thank you for that VERY useful information.
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#11 |
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Member
Join Date: Apr 10
Posts: 46
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Stats and charts for Saz/Aegis v6 added. Will not add desc for individual parts until a potential typo is fixed.
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#12 |
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Member
Join Date: Apr 10
Posts: 46
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+aad - v500
+aad - v1000 +aad - v1500 +aad - v3000 +aad - q1000 +aad - q1500 |
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#13 |
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Senior Member
Join Date: May 10
Posts: 201
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Lets start adding rewards for different activities. They vary. Here are some that I know. You get other stuff here are unique items
Survey Yun Crater: Stenogen Impersonation I: Monofil z2. About 2000 attempts to get 1. Good for PSDs Pickpocket 2 in Central: High rate of Mission Request Drops(thanks to Chris for this). Gives good agility too. Costs more in stamina than the rewards you get back even at 85% success rate Pickpocket 1: Good for PSDs Pickpocket 1 Kelvins: Low rewards. Dexterity is #1 skill. So get alot more than at Central Mugging 1 Kelvins: higher melee and strength than at central, but lower rewards Forgery: Cash reward only. No items Exploration: Outside Central: Rootfruit every time. No money Explore in Central 3 stamina: high rate of stamina bars for low level players Docks in Central: Fabrication items What about smuggling and burglary? The high guys tell me Burglary 2 is by far the best, but you need to do it as a team since you get so many long prison terms. Also, some activities have more prison sentences than hospitalizations and vice versa. For example exploration gives alot more prison than hospitalization (this should change to hospital to make explore better for game balance). If others could post also it would help alot. Stat gains for Fabrication would be nice too. I know alot of people have trouble getting strength early on. So tips on how to do that is good (mugging is bad for newbs. Too many failures and prison terms) |
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#14 |
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Member
Join Date: Apr 10
Posts: 46
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As we don´t know what influences loot, we need a way to classify it. Common, Uncommon, Rare and Very Rare could be used. PMU should be stated seperate, maybe with an avarage number, or X if not lootable. It would be VERY interesting to collect some data on this. I´ll make a loot-table for the wiki soon, so we can get it nice and clean.
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#15 |
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Senior Member
Join Date: May 10
Posts: 201
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i think there is definitely a different variety of loot with different activities.
for impersonation I, I also occassionally get infiltration injectors of 200 skills. about the same rate as monofil z2. we should start with breaking it down by action. |
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#16 |
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Member
Join Date: Apr 10
Posts: 46
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I agree, different actions gives different loot. But my question is more if loot type is based on skills. Or does a 0 skilled get the same loot on strongarm than a lvl 30 (yeah yeah, I know you don´t get strongarm at lvl 0, but just an example. Too anti-sober to find a relevant example)
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#17 |
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Senior Member
Join Date: May 10
Posts: 201
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how about we start filling out the wiki with rewards by action? then we can work from there?
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#18 | |
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Senior Member
Join Date: Jan 10
Location: Kelvin's Outpost
Posts: 127
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Quote:
Since the loots dropped seem, in my experience, to be partially random and partially based on skills, it's hard to quantify anything beyond really common (like Rootfruit or Iron in Twelve Foothills) or rather rare (like scoring a Silver Ingot in pretty much anything). So, you can go ahead and fill in the most common loots you get for particular actions, and then, if you know for certain that something is rare or common, mention it in the Notes section of the page. Sound good? |
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